Marek Li-Ventur

Staff Engineer

In my 18 years of experience across a wide range of companies and teams I have helped teams ship various projects, with a focus on ML and Frontend development. My goal is to bridge the gap between technical and product roles, as well as push for high operational and quality standards.

I have worked on petabyte-scale databases and million-requests-per-second APIs, all the way to one-off game prototypes. If I can spent a bit more time to build an internal tool to make a repetitive process faster, I will do it.

In my spare time I'm part of the team that organises Electromagnetic Field festival and you can find me at traveling around the world on off-years.

Selected projects

Employment history

Meta (July 2021 - Present), London

TL/Staff Engineer

Worked on avatar creation for Meta's Reality Labs, as well as on API efficiency in the Facebook team
  • Lead multiple large technical projects, often working between teams and roles, connecting technical artists, ML teams and product owners.
  • Launched vision-based avatar creation flows, significantly reducing time to avatar creation.
  • Helped Facebook teams to reduce capacity spends by millions of dollars by predicting prefetch utilisation and shifting traffic patterns to opportunistic server tiers
  • Helped grow the London Avatar team from 3 to 30+ engineers
  • Co-inventor for two (pending) patent applications

Amazon / AWS Machine Learning (Oct 2017 - May 2021), London

Software Development Engineer

Working on services that enable Amazon's massive product catalog, later moved to AWS Machine Learning to launched Amazon CodeGuru Profiler
  • Launched new AWS service
  • Leading UX/UI for the AWS console component and the profiler visualizations.
  • Prototyped, developed, designed and launched anomaly detection feature
  • Strong focus on performance optimisation

Gamevy (Aug 2013 - Sep 2017), London

Software Engineer/Project Manager

As the first-day engineer at startup Gamevy I've worked on game design, frontend, backend and operations, as well as acting as project manager. Frequent contributer to PIXI.js.
  • Developing game concepts for the majority of Gamevy's games to date.
  • Project management for various games
  • Probabilistic modelling to verify mathematical correctness

Last.fm (Oct 2011 - Aug 2013), London

Data Engineer

Initially hired as front-end engineer, I quickly moved to join the data team.
  • Data developer (Hadoop, Hive, SQL)
  • Designed and implemented main parts of realtime charts

BSc Science (Oct 2008 - Nov 2011), Baden-Wuerttemberg Cooperative State University Mannheim

While working for IBM, as part of a corporate student program